The Game Clock is about where AMD expects the graphics card to sit most of the time. The Boost Clock is only the peak frequency – you'll only see this frequency during short bursty workloads.
![msi radeon hd 6700 msi radeon hd 6700](https://static.techspot.com/articles-info/2216/images/radeon-6700-6.jpg)
When you look at the spec sheet, you'll see two frequencies laid out – the Game Clock and the Boost Clock. The way AMD specs out frequency on its graphics cards is a tad confusing, but it's actually pretty helpful.
![msi radeon hd 6700 msi radeon hd 6700](https://fundfasr832.weebly.com/uploads/1/2/5/7/125703519/506061669.jpg)
AMD has been hard at work boosting efficiency, though, and has managed to boost frequency by a massive amount. Each Compute Unit has 64 Stream Processors, for a grand total of 3,840 on the Radeon RX 6800. And the gap widens significantly with DLSS on.īeyond that, the layout is very similar. In terms of raw ray tracing performance, in Metro Exodus with Ray Tracing on and DLSS off (Deep Learning Super Sampling) – a technology exclusive to Nvidia, which AMD doesn't have a real answer for – the Radeon RX 6800 is significantly slower than RTX 3070. Then, of course, AMD has included Ray Accelerators – one in each of the 60 Compute Units. This results in a theoretical 2.4x bandwidth per watt increase over having straight GDDR6 on a 256-bit bus. This makes the GDDR6 memory on the 256-bit bus even more efficient than GDDR6X, while consuming less power. Essentially, this is is a global cache for the GPU which boosts bandwidth for the video memory (VRAM). The first of these is the Infinity Cache. There are two massive differences from the first generation of RDNA, even though they were both built using the same 7nm (nanometer) manufacturing process.
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However, it's important to keep in mind that both the PS4 and Xbox One also used AMD graphics, and it didn't drastically effect PC game optimization over the last generation, so this could end up being a moot point – only time will tell on this, though. Practically speaking, this means little to nothing right now, but has the potential to impact PC game optimization over the next generation of the best PC games.
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The AMD Radeon RX 6800 is based on AMD's RDNA 2 graphics architecture, which is conveniently the same graphics tech behind both the PS5 and the Xbox Series X. (Image credit: Infogram Future) Features and chipset